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Hunter Guide Part 3 - Marksman in ICC

Written by caleb at 14:13 Sunday, January 31, 2010

 
caleb Ensidia Member
caleb
Calebv <Ensidia> Tarren Mill
Hunter Guide Part 3 - Marksman in ICC more Posted 14:13 Sunday, January 31, 2010


DISCLAIMER:


IF YOU HAVE ANY QUESTIONS, SUGGESTIONS, OR JUST WANT TO TALK, PLEASE USE THE FORUMS.




When people whisper me in-game and I don’t answer there is usually a good reason for it. Please take no offense if it happens to you. I’m probably afk, or just busy with something else. I’ll try to answer questions on the forums (at least the ones that haven’t been answered already).

Some parts of this guide are taken from the previous guides, obviously the ones that apply for marksman as well in Icecrown Citadel. These are in italic, so you can just skip over it if you read the previous guide and got a general understanding of the appropriate section. This should make it easier if you are only interested in marksman specific information for the Icecrown Citadel dungeon. .







Hunter Guide for Icecrown Citadel





http://www.ensidia.com/media/upload/caleb/v2/introduction.jpg





Introduction:

Welcome to the Hunter guide of Icecrown Citadel’s pre heroic mode stage. The guide will only cover raiding related concepts, such as:

-{ I } stats
-{ II } gems, enchants
-{ III } talents, glyphs
-{ IV } shot rotations

• { IV/1 } Kill Shot
• { IV/2 } Serpent Sting
• { IV/3 } Chimera Shot
• { IV/4 } Aimed Shot
• { IV/5 } Silencing Shot
• { IV/6 } Steady Shot
-{ V } a bit of gear selection
-{ VI } buffs, debuffs, consumables
-{ VII } macros
-{ VII } addon recommendation


Everything in this guide is based on experience while playing in Icecrown Citadel 25 man. Things written in the guide are those that work for me, but it’s not guaranteed to make you a better player or boost your performance.



http://www.ensidia.com/media/upload/caleb/v2/stats.jpg




{ I } Stats:

After reaching the hit cap (8% or 263 rating), go for armor penetration all the way. Sadly life is not so simple to just apply this philosophy for other stats too. You are going to have attack power, intellect, stamina, agility, crit and haste rating on your gear. When it comes to these stats, you have to keep several things in mind. Intellect transfers into Attack Power with Careful Aim. It also means a higher mana pool, which transfers into more mana from replenishment and less time spent using aspect of the viper. Haste can be useful until you get your steady shots down to 1.5 cast time. But for marksman hunters achieving this is not that hard due to Improved Aspect of the Hawk. Also for marksman armor penetration is more useful than haste, since you are going to use more steady shots than you did as survival, not to mention the talents you have now that boost the damage of your physical special abilities. Crit is still useful for marksman too.


In the 2nd part of WotLK armor penetration started to become more and more valuable as gear got better. SV and MM are still close to each other, but as you progress through ToC25 I’d suggest you to start stacking armor penetration and go MM. With Armor Penetration the goal is to get as close as possible to the cap (100%) from gear. Anything over the 100% will just go to waste, so watch out for that. This will probably not happen unless you have a trinket that has a proc with armor penetration. In such case you have to check how much armor penetration will the proc give, and subtract that from the 100% to get the so called “soft cap”.


Don’t forget that with Focused Aim, you get 3% extra hit that doesn’t show up on your character tab, so you only need 5% to get hit capped.



{ II } Enchants and gems:

Try to get the hit cap (8% hit) with either some extra hit gems or enchants. After that, go crazy on armor penetration gems. If you still need hit use the gloves enchant for 20 hit (Precision) not the 20 hit gems, because there is no armor penetration gloves enchant, but there are armor penetration gems.The only exception could be boot enchants. Tuskar’s Vitality is really good for pve, it allows you to move a little bit faster, giving you a bigger margin for errors. As mentioned in the stats section, with Focused Aim you probably won’t need to gem nor enchant hit to get to the hit cap.

{ III } Talents and glyphs:


The talent build I currently use is this with Kill Shot, Steady Shot and Serpent Sting as major glyphs. (Steady Shot glyph got fixed in 3.3 so go ahead use it again). I also use Feign Death, Mend Pet and Revive pet as minor glyphs. In case you are needed to get TSA, because you are either in a 10 man raid, or in a 25 man where your group gets split and no one in your section is providing the 10% attack power buff, you could drop a point from Rapid Recuperation. This might not even be a dps loss for you if your target always has judgement of wisdom on, but the 10% ap buff will surely be up around you.

Let’s start with the glyphs first:

So far majority of the fights in Icecrown Citadel are a straight out dps race fights, not really involving much add management, hence the switch from Chimera Shot to Steady shot. Serpent Sting because, Chimera Shots serpent sting damage gets calculated based on how much damage the serpent sting would have done, therefore if it has a longer duration it’d do more damage. Regarding Kill Shot glyph, it just gives more DPS than Aimed Shot or the previously mentioned Chimera Shot, however the difference between glyphs of Chimera Shot and Kill Shot is so small, it really can just boil down to personal preference .


Talents:


It’s pretty straight forward. The only thing you might wonder about is why silencing shot. Well, silencing shot triggers no global cooldown, and can therefore be used as an extra dps shot macroed into your other shots.



http://www.ensidia.com/media/upload/caleb/v2/rotation.jpg



{ IV } Shot rotations:
• { IV/1 } Kill Shot: No brainer. You can dish out insane crits with it, you want it on CD day and night.
• { IV/2 } You need serpent sting on the target before you can gain full benefits of chimera shot. Make sure you always use serpent sting first on bosses, before using chimera shot. However, on some adds that die way too quickly, I find it a waste of global cooldown to use serpent sting. This is especially if the add dies really fast and somehow due to global cooldowns you end up not being able to use kill shot. I’d like to take the time and explain here how to get the full benefit of 2 part T10 bonus. Basically how dots works is that they keep the modified damage if it’s applied by a % damage modifier (like the 2part T10 bonus[Exploit Weakness], Tricks of the Trade, Ferocious Inspiration/Arcane Empowerment/Sanctified Retribution, Culling the Herd). So what you want to do is, once you get the Exploit Weakness proc, you manually renew your serpent sting so it will keep the extra 15% damage throughout the fight, given you don’t let it drop off by forgetting to use Chimera Shot.


• { IV/3 } Now that you have serpent sting up, you can use chimera shot. This ability can crit over 10k and then the serpent sting part of it can crit over 4k as well. Making it the biggest overall source of damage, right after auto shot. Also with the Chimera Shot glyph, it will come off cooldown before Aimed Shot. Even if you have to wait 1 sec for Chimera Shot cooldown, it tends to worth waiting that 1 sec, rather than triggering a 1.5 sec global cooldown by firing an Aimed Shot.
• { IV/4 } Due to the nature of aimed shot having a longer cooldown, and it being a physical damage ability affected by armor penetration it completely takes over arcane shot. Do not use arcane shot anymore since it’s not affected by armory penetration, and it generally does low damage. Only reason to use arcane shot is if you are moving, and you already have Chimera and Aimed Shot on cooldown.


• { IV/5 } Despite the fact that I mention silencing shot after all the other shots, in reality you always use it as soon as it comes off cooldown. Check out the macro section for some simple macros so you won’t miss any opportunity for firing your silencing shot. If you don't feel comfortable with macroing silencing shot, lets say because you are asked not to mess up the interrupt rotation (for example on General Vezax), then you shouldn't do it.
• { IV/6 } Last but not least, steady shot: With the nerf to steady shot in the expansion, this shot sunk from the top of the priority list to the bottom. This is now our least used damage ability. Its casting time and lack of scaling really doesn’t make it an attractive ability. Use it as filler, only when everything else is on cooldown. If you see that a higher damage ability will come off cooldown before your steady shot casting would have finished, don’t start to cast a new steady shot. For the reason mentioned a couple of times before, you always want to have your higher damage abilities on cooldown.



http://www.ensidia.com/media/upload/caleb/v2/gear.jpg




{ V } A bit of gear selection:


It is hard to talk about gear selection, when it can vary so much from person to person. However there is one thing worth mentioning. The 2 part T9 bonus is so powerful, you probably will hold on to it for quite long. To be a bit more precise: You really don’t want to brake the 2 part T9 bonus till you have at least 4 part T10 with at least 3 out of that 4 having at least 264 item level.



http://www.femaledwarf.com is an excellent tool for determining which piece of equipment is better. On a side note: If it says that you’d do more DPS with agility gems instead of armor penetration gems, then it is most likely right about it, but it also means this guide is probably not for your gear level.





http://www.ensidia.com/media/upload/caleb/v2/buffs.jpg



• { VI } Buffs, debuffs

Always make sure you got all possible buffs before a pull, don’t neglect any tiny thing because it all counts. For marksman you can achieve the best dps with Elixir of Armor Piercing and Elixir of Mighty Thoughts. Hearty Rhino also knows as the armor penetration food food gives the most dps for marksman. It might be more comfortable to use the raid's fish feasts, but using your own food will make you place higher on the damage meters. Regarding pet buffs, there is an important change: in 3.1 they reverted Kibler's bits (the TBC pet food) back to 20 strength. So if you want your pet to do top dps as well, you are going to have to use the best possible pet food which is Spiced Mammoth Treats buffing your pet with 30 strength.

You are going to have most problems with short duration buffs, or totem buffs, mainly horn of winter and the strength of earth totem. You will have to always keep an eye on these two buffs. Since strength of earth totem has a 5 min duration, it will always overwrite horn of winter. The problem comes when you have to move, either accidentally or intentionally, out of totem rage. Sadly the game mechanics don't allow you to retain your previous lower valued buff so you are going to have to move back into totem range, or get a death knight to blow his/her horn. Addons such us Auracle can help you to keep track of important buffs, and debuffs.

Check out the new ammunitions from Icecrown Citadel they are not just better in DPS, but are lot cheaper to make as well.



http://www.ensidia.com/media/upload/caleb/v2/macros.jpg



{ VII } Macros

COOLDOWN MACRO: Use all your cooldowns with 1 button. Notice how it DOES include kill command now. With a wolf you want to use kill command as soon as possible. It also includes bestial wrath in case you decide to try out BM. However it does not include call of the wild, since you want to use call of the wild only during bloodlust/heroism, where else you might use this macro at the beginning of a fight. It also includes readiness, this way it’s assured that you use readiness right after you used rapid fire, decreasing the possible wasted seconds between two rapid fires.




#showtooltip rapid fire


#show rapid fire


/use 13


/cast Bestial Wrath


/cast blood fury


/cast rapid fire


/cast kill command


/cast readiness



CHIMERA SHOT: This is just like with all the other abilities, it has kill command, and silencing shot.


#showtooltip chimera shot


#show chimera shot


/cast [target=pettarget,exists] kill command


/cast chimera shot


/cast silencing shot



AIMED SHOT: This is just like with all the other abilities, it has kill command, and silencing shot.


#showtooltip aimed shot


#show aimed shot


/cast [target=pettarget,exists] kill command


/cast aimed shot


/cast silencing shot



ARCANE SHOT: This is just like with all the other abilities, it has kill command, and silencing shot.


#showtooltip arcane shot


#show arcane shot


/cast [target=pettarget,exists] kill command


/cast arcane shot


/cast silencing shot



MASTER’S CALL: Allows you to just mouse over someone and use Master’s Call on him. If you hold down the right mouse button, so the cursor doesn’t appear, it will be used on yourself.


#showtooltip Master's Call


#show Master's Call


/cast [target=mouseover,exists][target=player] Master's Call




KILL SHOT: With this macro you will be able to use Kill shot without targeting anything. What you want is have enemy name plates on, and have their percentage of HP displayed either on the nameplate with some addon or in the tooltip. Now when you mouseover and you see they got less than 20% you can use this macro. Important note is that if you are keeping your mouse over something that has more than 20% HP but your current target is below that and you’d like to use kill shot on your target, then you need to make your mouse disappear from the screen by either moving it to a place where it is not mouseovering anything, or by holding down either the left or the mouse buttons (basically when you turn the camera and you can’t see the mouse)



#show kill shot


#showtooltip kill shot


/cast [target=mouseover,exists] Kill Shot(Rank 3)


/cast Kill Shot(Rank 3)




MELEE: Use your melee abilities from 1 button


#show Mongoose Bite


#showtooltip Mongoose Bite


/cast Raptor Strike(Rank 9)


/cast Mongoose Bite(Rank 5)





{ VIII } Addon recommendation


Auracle is a really good replacement for Debuff Filter. It is much more customizable, which means it might require you to spend some time tinkering around with it till you get the best layout for your likeing, but eventually it is such a powerful addon, you will grow to love it.




Since I’m extremely lazy, this guide most likely will NOT receive any updates and a forth part may contain any necessary updates when I fell like the spam in-game is unbearable.

Head over to the Hunter forums for more discussion on this guide

 
 
vibhav25 Community Member
vibhav25
Hunter Guide Part 3 - Marksman in ICC more Posted 17:05 Tuesday, February 2, 2010

I have a question. My hunter is ArPen softcapped with the Needle-Encrusted Scorpion trinket proc. While some of my gems are Armor Penetration, many of them are agility gems. My question is, should I just replace these gems with Armor Penetration gems to try and push as much ArPen as I can get, ignoring the fact that I will go over the cap when the trinket procs. I haven’t seen any guides addressing this problem specifically, it’d be a great help if you could clarify this for me. :)

 
 
Marrow Community Member
Marrow
Mercy <Surreality> Defias Brotherhood
Hunter Guide Part 3 - Marksman in ICC more Posted 22:49 Tuesday, February 2, 2010

First off.
Thank you Caleb for a really nice writeup on the different aspects on mastering a hunter in WoW.

And to Vibhav25:
Id like to see your gear before I make any staments for you and wheter or not go full ArP gem.
I did go mental with ArP gems and disregarding the fact that I hit way over cap when my NES procced.
But I have to say that i really didnt see the big difference untill i got my hands on deathbringer's will, thats when the fun startet for me.
I'm now at 1126 armor penetration and quite happy with that. But I'm still far away the cap on 1400 and thats still my goal to reach.

But back to you again vibhav25, If I were you Id stay on ArP softcap and go Agi on rest of gemslots.
But its hard to say when we havent seen your gear


OH! And have a look at Strunzys guide too.. here http://ensidia.com/Strunz/blog/1359/

-jack

 
 
HordeOrc Community Member
HordeOrc
Hordeorc <Paradigm> Bloodhoof
Hunter Guide Part 3 - Marksman in ICC more Posted 00:50 Wednesday, February 3, 2010

Doesn't seem like much changed from this guide and your old guide except detail which this one lacks.

 
 
Hunterrage Community Member
Hunterrage
Hunter Guide Part 3 - Marksman in ICC more Posted 07:58 Wednesday, February 3, 2010

can any one tell me whats the armore pent cap nummber please

 
 
Munken Ensidia Member
Munken
Munken <Ensidia> Tarren Mill
Hunter Guide Part 3 - Marksman in ICC more Posted 09:00 Wednesday, February 3, 2010

ArP cap is 1400 Rating



My bad :p must have been drunk


edited to reflect my none-drunken state of mind

 
This post has been deleted.
 
Snaiparu Community Member
Snaiparu
Snaiparu <Ensi Darisam> EU-Khadgar
Hunter Guide Part 3 - Marksman in ICC more Posted 10:59 Wednesday, February 3, 2010

Nice guide, and I have few questions:



1. Once u get DBW trinket, is it worth keeping the NE Scorpion trinket with it and lesser ArP gems, or it will be better with other trinket and go ArP gemming all the way ?



2. Fo the shots macros that include Kill Command what is the command line which can remove the "That ability isn't ready yet" off my screen ? Cause after I hit it 1st time, for 30 seconds Kill Command won't be available and it gets a little annoying to see that red text on my screen and hear my characater telling it.


3. You guys try to get socket bonuses like +8 agility like I have on legs ? How about the +6 agility ones ?

 
 
ArcticArnold Community Member
ArcticArnold
Hunter Guide Part 3 - Marksman in ICC more Posted 16:14 Wednesday, February 3, 2010

Ummm afaik arp cap is 1400, can I get a source where it says and shows a calculation that arp cap would be 1360.

 
 
kibu Community Member
kibu
Kibu <Inner Sanctum> Silvermoon
Hunter Guide Part 3 - Marksman in ICC more Posted 16:34 Wednesday, February 3, 2010

Cap is 1400. 1360 and then food maybe :-)

 
 
 
 
 
 

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